Studio a bit crazy: speed massively multiplayer online racing game world

It was a beautiful day, sunny and clear and warm. Part of him wanted to be outside with his new horse, whom he had named Invincible—the same foal he had seen being born on that bitter winter day two years ago. Maybe he’d do that later. But for now, his footsteps took him to the armory, where he and Varian had sparred and Varian had embarrassed him. The slight was unintended, to be sure, but it stung all the same.

Slightly mad studios, video games for their racing pedigree famous developer, today launched the speed, AAA massively multiplayer online arcade racing game world. The world’s high-speed computers will be free to play experience in 2014.
Speed ​​world, players from the car on the planet’s fastest super sports car is the most representative city run every day, from the legendary garage endless jump seat throughout history. Players will find themselves in a real-to-life racing games around the world, only one speed on the track geek can dream, from the moment in different cities, including London and San Francisco on the road.
The “heart of the world is that society contains a vibrant, unique massively multiplayer online experience speed racing game in a new way the element of competition – from the individual to the team level,” Ian Bell, Chief Executives say : a little crazy studio. “Speed ​​is an online game in the world, we will continue to support post-market innovation and new content to remain competitive good.”
Screenshot Speed ​​World
World high-speed connection to introduce competition allows players a new level, intense club and team games, social centers, at the airport, and interactive social games in every game so that each player’s actions are very important and unique mission and goals in real time . As an online experience, the speed of the world will live event and players challenges, new game modes, tracks and cars, as well as more support.
Speed ​​world will enter beta in the spring of 2014 to learn more about the pace of the world, and have the opportunity to play fast-paced action beta, please visit and log in.
About a little crazy a little crazy studio Studio Limited is an independent, award-winning developer Electronic Arts recently called ‘Need for Speed ​​franchise a smooth transition and a series of work. The company has located in Tower Bridge in central London studios, but mainly with a unique distributed development system that allows the team to attract worldwide talent, cost-effectiveness and ultra-efficient.

TERA become popular MMORPG in open steam

Brightmane began to struggle to her feet. Arthas leaped to his own and pressed back against the wooden walls of the stable so the great animal could turn around without crushing him. Mother and newborn sniffed each other, then Brightmane grunted and began to bathe her son with her long tongue.

TERA, free from collective entertainment, launched on Steam on May 5 to play MMORPG. For those of you keeping score, this is just a trivial 12 days ago. Although in this short time, TERA has become the number one most available in digital distribution business Views MMORPG.

According to the steam charts, TERA product compared to any other MMORPG steam has the largest maximum number of concurrent users. Since the launcing steaming pot, TERA has passed the 4.5 million mark for the account in North America and 200,000 accounts worldwide milestone.

“Collective Entertainment would like to thank our loyal and enthusiastic TERA community,” said Patrick Day, TERA producer said. “Their support and feedback to help TERA continues to kick ass. We also want to thank and welcome our new players TERA growing steam community. With a focus on accuracy, positioning and timing, TERA continues to provide a true action combat experience MMO fans and more than ever following its successful launch of the steam is easier. ”

This decomposition into some very impressive numbers, for example, an average of 70,000 dungeon is cleared 6000000 big ass monsters are killed every day! View the latest information published charts more interesting statistics.

Path of exile: Awakening BETA “in early on the track”

 

In the latest test report exiled path: Awakening is a little less pleasant than the previous document, but still contains some optimistic players anxiously await new content drop.

First, the bad news: As the designer Carl said, “The possibility of the late June launch of the very small, at this point,” and the beginning of July is the new target. In addition, some of the players to be used repeatedly collapse for their own personal interests, it has been removed from the beta. “But not in the Beta test crash, okay?” You may ask. As De Weise said:

“While we appreciate the collapse was discovered, we do not need a lot of people see it logs. Repeated ongoing collapse is unhealthy server (also running Live realm), and use these crashes to economic interests. Another confusion with our ability properly evaluate all aspects of the BETA. ”

On the positive side, more testing servers and uncertainties lock-step system has been very good to undertake a large number of people coming for the first time tests. In addition, Diviniation card submission page is now active, allowing Highgate supporters to submit their designs, and to resolve outstanding issues before the wait release only 698. This is the road of exile, we can be sure of them 697 is not “we can add cash shop?”

Player Content Set To Expand The World Of RuneScape

 

Award-winning developers Jagex today announced that the first of a series of planned updates has arrived for RuneScape, introducing vast amounts of player created content as a result of the RuneLabs initiative. Initially launching in January of this year, RuneLabs is an exciting platform that allows players to create, share and suggest new ideas for the world of RuneScape and lobby support from the wider community before seeing a final vote cast.

Each month Jagex are going to provide the community with different criteria to use as guidance when suggesting different types of content. Since its release in January the RuneLabs incentive has seen a massive response from the community with over 35,000 ideas put forward to the development team, prompting a response with over 290,000 votes cast on the ideas put forward.

“We’ve been overwhelmed with the quality and range of concepts that our players have put forward. We’ve seen small quality of life hotfixes suggested, quests with elaborate storylines and brand new skills such as Necromancy and Sailing. The community has always been at the forefront of everything we do, but now RuneLabs gives them a much greater voice in the developmental process. It’s taken a while to process all the suggestions, but now we’re starting to see the first results of the votes which were cast at the beginning of the year. As RuneLabs continues to grow, we’re hoping to see bigger and better ideas which will allow the players to shape greater areas of the game that they love.”
David Osborne, Design Director Of RuneScape
The first of the ideas that will be implemented will be added in two different parts. The Slayer Belt item released last week, allowing players to be more efficient in the Slayer skill. Following that update will be two new types of Dragon, Rune and Adamant armor in-game providing a tougher monster to hunt alongside new crafting materials and cosmetic items.

 

Treasure Hunter – Smouldering Lamps From Runescape

Things are really heating up as smouldering lamps make a return to Treasure Hunter. From 00:00 UTC (game time) on the 28th of May until 23:59 UTC on the 2nd of June, you’ll have the chance to pick up these XP-boosting marvels.
Smouldering lamps are best used on skills where you already have Bonus XP. They’ll give you XP like an ordinary lamp – and they’ll convert up to the same amount of Bonus XP into regular XP, so you can benefit from it immediately!

You can – of course – still use them on skills with no Bonus XP, just like regular lamps. To get the most out of them, though, you’ll want to burn through some of that XP you’ve stored up.

Enjoy, and let us know what you think over on the forums.

What is Treasure Hunter?

Treasure Hunter is a minigame – playable from within RuneScape – where players use Keys to claim in-game items as prizes. These range from useful resources to rare weapons and exclusive gear.

Playing Treasure Hunter is simple – click the treasure chest icon that pops up when you log in. If you’ve not played before, just follow the on-screen guide.

Everyone gets at least one Key per day, and RuneScape members get two. You can earn more Keys while playing the game, or stock up by redeeming Bonds.

If you’d like more, you can also buy Keys on the website, or by clicking ‘Buy Keys’ within the Treasure Hunter interface in-game.

The overall game Continues in 6.1

In patch 6.1, you’ll now see new visitors to your Garrison: quest-givers promoting a variety of activities should you’ve reached Garrison Tier 3. For instance ,:
Bounty Quests – Group track of two or more additional players to dig up and defeat an effective enemy and you’ll earn gold as well as a chance to receive an heirloom quest item away from the creature you kill to the quest.
Profession daily – Get hold of more Primal Spirits, reduce your surplus reagents, and get the modern recipes for crafted upgrades and transmutes.
Relic Quests– Completing these quests will reward gold and ultimately Harrison Jones being a new Follower.
Daily dungeon quests- Daily dungeon quests will reward Garrison Resources.
Weekly Raid quests – These quests will reward gold and an ilevel 645 or 655 token.
Invasions is likewise going Platinum- You’ll be competent to earn new rank when managing a Garrison Invasion taking your agility in defending it from Gold to Platinum. The final boss within a Garrison Invasion will also have to be able to drop a summonable Raid boss item. You’ll need to get 10-40 players together as part of your Garrison before you activate it.buy world of warcraft gold,and have the power to fight the world!

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